I notes I made are as follows...
- There are many websites that accept flash based games, therefore try and make deals with them in order to get your games our there.
- Four main types of deal include...
- Exclusive
- Primary
- Non Exclusive/Secondary
- Entire Rights
- Many other sub conditions also exist including...
- Branding
- Distribution
- Performance Bonus
- Revenue Share
- API Integration
- Game play Adjustments
- As with anything make sure you always read the small print! Otherwise, they could not only own your current work, but also ALL your FUTURE work!
- You may be asked to add API integration into your game which you shouldn't worry about as it is very common to have in games now. After all, companies like to keep track on what their players are doing, thus allowing them to alter and fix things far more easily.
- Advertising in flash games is how you generate revenue. How much you earn depends on your contract and the number of views the ads in your game get.
- Tons of useful websites were also provided on his power point so I should look those up when I get the chance.
- If there is a new technology out then jump at the chance to be one of the first to make a game for it! After all, 'Angry Birds' is huge because it was one of the first touch screen games to come out and luckily was popular.
* Today I also received from Chris the concept designs for some of the enemies in our fire fighting game. I added these to my team's presentation. Each one represents a different type of fire hazard including (in order) boiler, electric, fire and gas.
* Finally, I worked on editing the presentation to make it look more professional.
*Graeme our lecturer, who will sadly be leaving us soon, said he would gladly answer any questions we have on the industry if we ever emailed him on Facebook. After all, he wants to continue to help us.