Firstly, we got a load of sticky notes, pins and paper and put up on the wall a ton of ideas. I drew three different layouts that the game could look like on paper with the fire fighter and fire monster on separate sticky notes, thus we could use these to visually demonstrate our game idea to our client. The layouts included the intended layout of isometric as well as top down and 3rd person.
I also drew some character sprites as well as some projectiles and potential upgrades.
The rest of the group sorted out where the life, radar, items and water supply would be seen on screen.
We also wrote down enemy types, obstacles and the types of questions we wanted to ask our players.
* Afterwards, I thought that if this idea were chosen, I could include narrative in the form of how the fire bosses were formed e.g. someone fell asleep when using the oven that then caught alight etc.
I don't think the main fire fighter should be characterised as they will have a full uniform on that covers their features, so that the player can better imagine the character to be them, plus it would not be gender specific.
I sopose more narrative could be included in the responses made during the scripted 999 call that will feature in the opening and perhaps the end when the player finally puts out all the fires and saves the day.
* The rest of the group made the following note.
Isometric 2D Top Down, Advanced Sprites
Learning:
- Initial cut scene shows the player what to expect when calling 999
- Between levels – The game teaches fire safety
- Quizzes will be introduced to test a player's knowledge which will be tested in between levels
- Incorrect answers – Comic strip is used to re iterate when the user answers incorrectly
Mechanics:
1. Get
loot from enemies
2. Stronger
hose as levels increase
3. Axes
to chop down doors
4. Air
Tanks increase throughout the levels
5. Wet
blanket Smoke Detector
6. Fire
coats to increase health
Obstacles:
- Holes in the floor
- Furniture
- Gas Pipe
- Plug Sockets
Fire Types:
- Electric – Blankets, Plugs, PC, Games console, Phone chargers, Hair straighteners
- Gas – Boilers, central heating
- Regular – Paper, Clothes, Fabrics
- Wood – Furniture
- Oil – Heaters and Chip pans
Extinguisher types:
- Red
- Yellow
- Blue
- Black
* Overall, today's session was a lot of fun as it felt as if we were in a real work environment coming up with ideas and focusing on how to produce a prototype for our game.
* Next week we should be having a meeting with someone from 'Remode' in order to share our ideas with them and therefore get a better idea on what we should do before presenting our ideas to the client.
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