Saturday, 11 January 2014

Starting to create the GDD (9/1/2014)

* Today we were asked by our new lecturer to start putting together a GDD (Game Design Document) as an entire team before going off into our set teams to work on our specific areas.

* We were also shown the GDD that our lecturer had worked on, 'The Adventures of Snorkel the Turtle'. It was a game about the story of a new born turtle making his way to sea. This proved to be useful as our new lecturer was a previous student and therefore his work gave us all an idea of how to make our own GDD.
These ideas included...
  • Research. 
  • Images.
  • Sprites.
  • Level design.
  • Notes.
  • Animation. 
  • Assets. 
  • Resources.

* Making sure to speak to the team leader Jon about my role in the group, we came to conclusion that I should work closely on the GDD and writing within the game.
Therefore, during this session I decided to write some of the possible text seen in item descriptions. Making sure to keep it fun and informative. 
Such descriptions could include...
  • Blanket: A fire blanket is meant for putting fires out. Not for bed!
  • Axe: A tool still used to this day for chopping stuff down! Pretty cool hey? Therefore there's no need to AXE anymore questions...
  • Hose: Used for putting out fires, its also great at keeping flowers and people happy in the summer.
  • Foam: Used for putting out electrical fires. I'm afraid they may not be enough left to clean the dishes with.

Jon also told me that he is keen on giving me the opportunity to do some voice acting within the game. After all, I have always shown an interest in this area and many children are far more engaged and learn better through spoken dialogue than text. This is great as it increases the number of things I can help my group with.

Despite voice acting being something we wouldn't think about until after the initial GDD, I decided to come up with some possible phrases that could be included. Making sure not to talk down to our audience who are children in year six and above, whilst also thinking of ways of making it come across as both fun and informative.
Any of the below can be edited if it doesn't suit the overall feel of the game.
  • "Get ready... GO!" (Start of the level begins)
  • "Here comes the next round!" (Next round begins)
  • "Upgrade complete!" (an upgrade is complete)
  • "Fire incoming!" (Enemy reinforcements arrive)
  • "Burn, baby burn! Disco Inferno!" (Enemy reinforcements arrive)
  • "Wow! You did it!" (Round is completed)
  • "I think it's time for them to COOL off!" (When fire is being estitiguised)
  • "Err... things are getting a little hot in here..." (When base is being damaged)
  • "Hot! Hot! HOT!" (When base is at critical health)
  • "Alright! You saved the day!" (Level complete)

* Overall, it has been fun to come up with the above dialogue as it has allowed me to think outside the box since a tower defence game doesn't include much, if any story. It's also improving my skill at writing through writing a new genre, especially since I plan to make it stand out as much as possible.   

* Jon also asked all of us to email him if we ever can't make it into sessions, thus making sure not to disappoint the group and to let them know what is going on. We can always ask in our emails if we can help in any other way? 

* To help the group, and take some stress off the team leader, I decided to produce the Facebook page for Professional Team Brief that will consist of all our members. This allows all of us to keep in contact with one another during the process and development of our fire fighting game. 

* In general I will do further research on the dialogue seen and heard in tower defence games so as to make sure I am writing for the genre correctly. This will help provide a greater variety of text which is useful as I do not want it to get repetitive. 

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