Today I met up with my group and together we produced a new power point presentation for the fire fighting game brief.
Before starting it, I offered an idea that would treat the younger audience with respect by telling a purely narrative driven story. By this I mean the player would play as a character whose house had burnt down. The player character would be of a similar age to our targeted demographic group. The aim of the game would be to 'reflect' back on the house and walk around it, examining things that could cause fires. Thus being both educational and a warning as even the smallest things can be safety hazards.
My group really liked this idea, but felt it would be too story driven and wouldn't include enough game play features to keep a teenager's attention. Thus it would be a good to save the idea for when we might make another fire safety game for an older demographic.
The presentation itself goes as follows.
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