Sunday, 3 November 2013

Presentations (31/10/2013)

* Today we shared our presentations based on the game ideas we had.

The first group to talk consisted of Jon, Bonnie, Chris and Mike:
  • A first person game where you had to stop fire hazards from breaking out as fast as possible. This sounded like a good idea, though it would be a case of whether of not it would be too technical for us to make considering we would have to create all the 3D models ourselves. Especially since our only programmers are completely new to doing so and therefore a 3D game may be too much for them.  
  • Tower defense games are doing well in the app market at the moment, therefore they brought up a game idea similar to these where you put out fires.

Our group consisted of myself, Ryan and Jim.
  • Our isometric 'Diablo' esk game proved to be very popular as the lecturer felt it would be the most educational thanks to the equipment you use to combat fires. Plus we explained it would be subtle teaching rather like the 'Pokemon' games e.g. water beats fire. Therefore, perhaps foam beats electrical fires etc.
  • The 'Bullethell' esk one seemed like a fun concept, but the group felt it would be too difficult for a child and perhaps wouldn't educate them enough.
  • Finally the 'Tapper' esk one proved to be unpopular as the lecturer felt it wouldn't be educational enough, as its only the player passing the fire equipment to fire fighters.

The third group consisted of Ed, Chris and Amanda.
  • A 2D game where you choose a scene and, after a series of events take place, you have to identity the fire hazards in the scene. It seemed like a nice simple idea.

* We are to read the information put on Facebook on the task and come back next week with a presentation for our refined ideas. This will be useful for our group as we need to make the last two we spoke about more educational. We are also to make our ideas snappier so as to tell others in our pitch what the game ideas are about without each one taking too long e.g. three minutes per idea, not ten.

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