Tuesday, 1 April 2014

New narrative ideas (28/3/2014)

* Wanting to make sure I was still doing my bit for the project, I decided to talk to the team leader and suggest that we make sure to include an opening and ending as we planned previously, even if it is just one of each.

Jon was ok with this idea and even said that it could now be slightly more quirky since we no longer have a client and the fire information can be put across through the cards instead, provided the ideas are not too silly. 

* The following includes both new and adapted ideas, some being simple so that the art department don't have too much extra work on their hands. Others are a little more complex, but I thought I would share them regardless.

The ideas themselves are as follows...

1: This narrative idea is basically the same as the one we decided we would do, but never got round to e.g. the short mission brief. Only, it would be in the style of a JRPG cut scene or 'Phoenix Wright' game play where the silhouettes talk in front of a background. We could have it that a fire fighter is to the right side of the screen and a large slideshow of fire hazards could be to their left.


2: Following the same narrative idea as above, it would be a parody of 'Call of Duty' since it would include a satellite zooming down on a burning house.
This could be a rather tongue in check style of comedy where the voice acting is played straight, but perhaps the camera zooms in too far on a ant or something, and we see aliens above the planet.



For a reminder of the narrative mentioned above, please read below...

Start:
"Firefighters report! We've just received a call from 13 Pevel road, Lives-ville, the house is on fire. They were trying to fry some chips and left the stove on long enough for the oil to ignite. The fire has already spread drastically as the residents tried fighting it with wet flannels, so you'll need to use both foam and water to put out the flames. Good luck!"  

End:
"Excellent! Not only did you save the family's home, but you also stopped the fire from spreading to others. Well done team!"

Going onto more abstract narratives...

3: A silly animation of the fire being started by an unsuspecting mum or dad at a cooker. The fire then attacks the panicking house and the fires run a mock similar to the film 'Gremlins'.
This would all be in the style of a modern 'Rayman' game animation. Therefore, despite our game including voice acting this idea may just be fun random gibbering so as to get across the playfulness of our game.


4: Finally, a group of fire fighters at a station are relaxing when the alarm sounds off and they rush to their  fire truck. Getting on board, they race through the streets until they come across the burning house.
This idea doesn't necessarily need dialogue and would be in the style of a comic book in which each panel would be black until the scene occurs. Thus this idea is accomplish-able and would only require one A4 page of drawings similar to below. 



* Once one of the above ideas has been chosen, I will then come up with some possible layout ideas and narrative. 

Harvard Referencing:
  • Cook, J (2010) Phoenix Wright: Ace Attorney Review (WiiWare). [Online Image] Available at: http://www.gamersdailynews.com/article-2284-Phoenix-Wright-Ace-Attorney-Review-WiiWare.html (Accessed on: 28/3/2014).
  • Fire, L (2010) Legendary Comic Book Creator Neal Adams Returns To Batman In 2010. [Online Image] Available at: http://firewireblog.com/2010/04/02/legendary-comic-book-creator-neal-adams-returns-to-batman-in-2010/ (Accessed on: 28/3/2014).
  • Gamersyde (Unknown) Galerie Rayman Origins. [Online Image] Available at: http://www.gamersyde.com/pop_images_rayman_origins-16796-3.html
    (Accessed on: 28/3/2014).
  • Unknown (2010) Call of Duty: Modern Warfare 2. [Online Image] Available at: http://corenesstech.wordpress.com/2010/09/30/ps3-call-of-duty-modern-warfare-2/
    (Accessed on: 28/3/2014).

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