Therefore, I decided to adapt this concept and come up with some narrative ideas.
- The first, the team leader thought of. There could be a family sitting around a fireplace when the fire gets bigger and a pair of evil eyes appear inside it. A voice says something like "You're doomed" before a little flame/spark jumps out. The family are confused, but think it's cute, until it starts setting things a light (possibly by sneezing). The family then run out of the house as a fire fighter bursts through the window, ready to fight the fire.
- Similar to the above, only the family call the fire brigade and they rush into action.
- Instead of a fire place it's a drunk who tries cooking something, he falls asleep at the stove and therefore starts the fire. Thus it is up to the fire brigade to save him and the house.
- Done in the cheesy style of a 1940's/50's TV couple, but not necessarily during the same time because of the electronic fires included in our game. A husband and wife light a stove, burn some papers on a a fire place, light a cigarette etc, all normal things. Suddenly, their fire alarm dies and all the potential fire hazards erupt into their own individual enemy types and begin to reek havoc. Thus the couple get out of the house before calling the fire service for help.
* Over the holidays I have been asked to write a script for each of these ideas and basic visual ideas for them so that the art department can adapt them. Thus, when I return from Easter the team leader will be able to choose the narrative. Afterwards I can along with the sound department record some new voice acting for the opening and possible ending so as to keep voice acting in our game.
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