This week we discovered our roles in the team brief. Mine will be
Narrative and therefore it will be my responsibility to come up with the story, character bios, item descriptions etc.
The group's collective roles are:
- Creative Producer: Jon.
- Narrative: Me and James.
- Art/Design: Bonnie, Adam, Amanda,Chris and Ryan.
- Programming: Zoe and Ed.
- Audio: Jim and James.
We then went through setting up a rough idea for the contract in which we will, as a group have to abide by.
FD Contract:
- Make sure you are on time.
- If you are going to be late then you must contact the producer.
- Keep to scheduled (negotiated) deadlines.
- If slipping agree on new deadlines.
- Maintain prof.attitude.
- Always bring Graeme baked cakes. :{D
- 3 strike rule:
- 1st strike: Warning.
- 2nd strike: Chat with the producer and Graeme.
- 3rd strike: Final written warning.
- Final Strike: Sacked!
- Repeated failure to meet deadlines counts as a strike.
- Respectful attitude to all co-workers.
A printed version of the above will eventually be provided which we will all have to sign and follow.
I must also always make sure to keep my contract up to date and include dates, as every year someone apparently forgets to!
Since I am a part of narrative, if I come up with any other ideas to go with the narrative I should contact the producer in order to make sure the new idea/s fit with the overall brief.
Next week the client will present a power point about what we will have to do in our group project. Before then, we were split into groups in order to come up with our own ideas which will be presented to the clients. The best idea will be the one we work on for our group project.
Everyone decided to start by writing down two words and then mix them up as we did last year in order to come up with creative ideas.
Our groups six words included: Knob,
Kazoo, Punch, Pineapple, Ninja and Cow.
Idea
Generated = Pineapple Punch
A pineapple who also happens to be a
ninja is fed up with all the fruit ninjas killing his brethren.
Controls - Touch based gaming:
Swipe Up – jump
Swipe Down – slide
Tap – punch
Game
play:
A free to play runner in
which the player attempts to reach the end whilst collecting fruit and punching
approaching ninjas. All the levels are set on top of different fruit trees which ninjas are trying to cut down. Also, all the music is done on a Kazoo so as to
be original.
Players
have a certain amount of energy/life that they spend in order to play each
level. Players can choose to play each one on either easy, medium or hard
difficultly. The harder the difficulty the more likely they may fail but, the
more rewards they are also likely to receive and the higher likelihood that
golden door knobs will appear. These golden door knobs are used to open secret
doors hidden in each level which provide special surprises. 1 out of 10 energy/life recovers every five minutes.
At the
end of each level is a boss where you have to tap the screen rapidly in order to
beat them up with your fists. By doing so you get more points but, more
importantly you can’t fail these, only receive less points. If you do
incredibly well, then you can also receive rewards such as a golden door knob.
Achievements/
Trophies exist in the game that you can see on the walls in your tree house
in the form of pictures of fruit.
Sensei’s
Shop of Wondermoont:
Players
can purchase more energy/life, power ups such as a knob doubler (these power
ups increase the percentage chance for certain things to appear), golden door
knobs and new outfits for their Pineapple such as a sumo outfit, samurai
outfit, pirate outfit, etc.
The store
itself is owned by your Cow sensei who provides advice and references to 80′s
movies including “Wax on, Wax off…”, “You’ll be Back”, “When you hit 88 miles
per hour… you're going to see some serious juice”, “It’s not a MOOma!”,
“MOOcellent!”.
Each group then shared their ideas which was a lot of fun and acted as practice run for our proper presentations next week.
Overall, it was a fun session and I really look forward to presenting our ideas next week to our client.