* My first design took inspiration from the above by making it a book format. I then turned it into a card folder so it can hold the cards the player unlocks in wallets. After all, I used to have a similar folder to hold all my Pokemon cards and therefore I think a younger audience would like this. Yes, I know I said originally that it would be a Trophy Cabinet and not a Card Folder, but this is just an idea in order to fit in with my team leader's request.
- I decided to include large text telling the player how to look at the cards and even included my original possible medals because it filled the space nicely.
- Selecting 'NEXT' would turn the page whilst selecting 'MENU' would close the entire folder and put it away.
- I did however, have to make the paper yellow as white looked too bland, and couldn't make two pages with card wallets work.
Feeling that the above was too bland, I decided to make the book format clearer by making the pages white as it now looked good when placed on top of another coloured surface and book.
* For my second / third design however, I took inspiration from the digital wooden shelves used to feature someone's collection of games on gog.com as seen below, since it was a pleasant and simple design that displayed things well and I felt it would be a good idea to go back and show a design for the Trophy Cabinet aspect.
With the above in mind I was able to make a wooden shelf with the player's cards on them.
- I decided, with this design to be less 'in the player's face' by simply displaying the cards the player has unlocked, the rest being hidden until unlocked. Thus it would be more obvious for players to select them in order to read them without being told to do so (in large letters) as the former examples did.
- I still felt however, that some red arrows had to remain in order to take the player to other areas. For example, selecting the 'BACK' arrow looks at the previous trophy cabinet and the 'NEXT' arrow does the opposite. Whereas the 'MENU' arrow will return the player to the menu.
* All my designs have been deliberately simple so that the art department can take inspiration from them and make them look fantastic for the final product.
Harvard Referencing:
- RPG CODEX (2010) Screenshot your GOC.com shelf. [Online Image] Available at: http://www.rpgcodex.net/forums/index.php?threads/screenshot-your-gog-com-shelf.52506/ (Accessed on: 26/2/2014).
- Unknown (Unknown) Risk of Rain Monster Log. [Online Image] Available at: http://small-games.info/s/f/r/risk_of_rain_11.jpg (Accessed on: 26/2/2014).